AI Insights · Timothy · January 2022
Top 5 Dynamic Games in Panama Q4 2021 Performance
Explore the performance trends of the top 5 dynamic games on a unified platform in Panama for Q4 2021, including metrics on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 dynamic games on a unified platform in Panama showed various performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at each game:
Roblox saw a fluctuating trend in weekly revenue, starting from approximately $6.7K and peaking at around $8.9K by the end of December. Weekly downloads varied, starting at around 11.9K and reaching about 8.9K in the last week of December. The game maintained a consistent number of active users, staying within the range of 199K to 214K throughout the quarter.
Lords Mobile: Last Rise of Qin experienced some fluctuations in weekly revenue, starting at about $4.6K and ending the quarter at approximately $2.8K. Downloads showed a gradual increase mid-quarter, peaking at around 3.6K in November before stabilizing around 3.4K by the end of December. Active users also saw a steady rise, beginning at around 7.1K and reaching approximately 8.9K in the final week of December.
Gardenscapes displayed a steady performance in revenue, hovering around $2.5K for most of the quarter. Downloads fluctuated, peaking at 807 in mid-October and ending the year at 409. The number of active users began at around 20.4K and showed a downward trend, closing the quarter at approximately 17.2K.
For Homescapes, weekly revenue showed a gradual increase, starting from $1.9K and peaking at about $2.7K in the last week of December. Downloads saw a slight decline initially but picked up towards the end of the quarter, reaching 1.3K. The game maintained a stable number of active users, ranging from 35.6K to 39.4K.
Lastly, Evony experienced a varied trend in weekly revenue, starting from $801 and peaking at around $2.2K in late November. Downloads showed significant variance, with a peak of 3.5K in early October, followed by fluctuations and ending the quarter at 1.0K. Active users started at 9.6K and showed a downward trend, closing at approximately 5.7K by the end of December.
This data, sourced from Sensor Tower, provides valuable insights into the dynamic performance of these top games. For more detailed analytics and insights, visit Sensor Tower.